â€œUltimately, the technology shows you a problem, but not how to deal with it afterwards, or prepare you for it. It attempts to nudge you into behaviors without know what behaviors it is nudging you out of. As designers, we know how weâ€™d like our designed object to work, that you, or your user, are saved in the nick of time, or that you can have a good laugh about the STI that has been revealed afterwards, but we know that just isnâ€™t the case.â€
â€” “Means Well” Technology and the Internet of Good Intentions â€” Thingclash
Food for thought on the disconnect between the technology world and the real world.